5/20/2023 0 Comments Axiom verge 2 all weapons![]() However, Axiom Verge has a solution in one of its best mechanics: the map. getting a new ability or power and having to go all the way back towards the start of the game, and then remembering where you needed to use the ability. One problem people have complained about is that there is a lot of backtracking to get to where you need to use a new ability to get through, ie. You’ll come across a couple types of lab coats which allow you to pass through walls and teleport short distances, a drill which will let you break certain blocks (normally opening up new paths), an address disruptor to alter certain parts of your surroundings and even enemies, address bombs to clear out enemies and various areas of garbled data, and even a drone which you can send into small areas that Trace can’t fit through himself. The powers you come across are actually more than just utility items and can be used offensively and defensively as well. The weapons you end up using pretty much depend on your playstyle. Sounds good in theory but the arc is pretty small so it’s only really useful when there are a lot of ground enemies. This includes the Firewall which shoots out small bits of fire in an arc that burn upwards when it hits the ground. Some are rather useful, such as the Kilver which shoots out a very short-ranged but powerful green ball of energy, while others I tend not to use much. Aside from power-ups such as health, weapon, and range nodes which improve your health and weapons, you’ll also come across a lot of new weapons as you go, each with their own properties, power, range, and abilities. These powers are gained naturally throughout the game as you explore the planet. The style of gameplay in Axiom Verge is kind of a mix of games like Metroid and Blaster Master where you have multiple areas to explore and certain areas can’t be accessed until later in the game when you gain new powers. ![]() After a couple more playthroughs I have the basic idea. I knew the beginning of the story, I saw the end of it, but I was confused for a while as to how it ultimately ended the way it did. As you progress through the game you learn a lot more about Trace, Athetos, and the Rusalkis, and I was actually kind of confused the first couple of times I played it. Trace agrees to help out the Rusalki and get them powered back up to help take down Athetos. Trace learns about a man named Athetos, a mad scientist who destroyed the Sudrans a long time ago. He awakens on the planet Sudra and meets Elsenova, a giant war machine known as a Rusalki created by the Sudrans long ago. The story begins with a scientist named Trace who’s working in a lab when an explosion knocks him out. Now the game has been released on the Nintendo Switch and once again I was offered the opportunity to jump back into the world of Sudra to take another journey through Axiom Verge. ![]() I reviewed the Wii U version last year and enjoyed it more than the PC version mainly due to some improvements and additions for the Wii U’s tablet controller. ![]() One of my favorites is Axiom Verge, a game which received mostly positive reviews when it game out a couple of years ago on the PS4, and soon after got releases on the PS Vita, Windows, OS X, Linux, and Wii U. I’ve stated a few times that I enjoy a good indie game, especially those inspired by classic 8-bit and 16-bit games.
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